March 27th, 2011
Haven’t posted much in a while. I recently completed some touring visuals for Hooray for Earth and got to play with them live here in Brooklyn. I also just wrapped up a music video for Banjo or Freakout’s song Idiot Rain which will be debuting any day now. Here is a screenshot of that:
Slowly putting together something for a sort of “projection mapping how to” to the best of my abilities. In the meantime, I’ve been working on my own projection mapping project with a buckyball shape. Building everything in quartz composer with a lot of Kineme and 1024 plugins…then eventually will farm everything out to VDMX for any other live elements. I’ll hopefully be able to share any useful pieces I make as well, but the kineme and 1024 things make stuff work so nicely already that it’s hard to improve anything. Here some pics of what I’ve got as some test setups:
And the rest here
October 19th, 2010
In this example, I’m giving you code to do live interactive light painting. The typical way to do this is by taking several extended exposure photographs which are then sequenced into a stop motion video. My method uses jitter to isolate the brightest parts of the scene and then applies additional processing to make it a more interesting experience. Once again, the patch is extremely commented, but let me know if you’re stuck on something. I made the patch for an image processing class originally, so I have some detailed documentation of it. Below the download is a series of images detailing the processing steps to get the lightpainting effect.
Lightpainting example (1009) (Right click and choose “Save As”)
September 12th, 2010
I have been sharing the code for my piece Color a Sound with whoever contacts me. Today I just got a message about someone who successfully made their own version of the patch and added an extra color! Check out Cedric’s awesome video below:
September 1st, 2010
Color a Sound is an installation that uses an overhead projector, a camera and a laptop to allow the user to draw whatever they’d like and roll it past a point and have it trigger sounds, player-piano style. Red, green and blue control three different octaves, or different sound sets (I use blue to control a set of 808 drum sounds in the example video). The rolls used to draw could be played forward or backward, and people could play previous compositions made from past users. Everything is programmed in Max/MSP/Jitter. The code used will be available soon once I clean it up a little more.
I originally came up with the idea for the piece in 2008 and developed it for a Sound Art class I was in. It is very similar in concept to the color organ instruments that were developed in the early 1900′s, except in those instruments, artists were trying to represent sounds with colors. Color a sound for me is more of a playful comment on the naive idea of trying to represent such complex sounds with simple colors, and is more of a debunking of synesthesia than a champion of it.
The installation could have been more complex, employing more colors/motion tracking/dynamics sensing and a full chromatic range but I kept the interaction simple so it was something a child could figure out. Even with only three colors, one could just scribble something and have it make a quick melody, or actually sit down and make a rather complex composition.
Download the unorganized patch: Color a sound demo (571)