October 19th, 2010
Jitter example: Lightpainting
In this example, I’m giving you code to do live interactive light painting. The typical way to do this is by taking several extended exposure photographs which are then sequenced into a stop motion video. My method uses jitter to isolate the brightest parts of the scene and then applies additional processing to make it a more interesting experience. Once again, the patch is extremely commented, but let me know if you’re stuck on something. I made the patch for an image processing class originally, so I have some detailed documentation of it. Below the download is a series of images detailing the processing steps to get the lightpainting effect.
Lightpainting example (1535 downloads) (Right click and choose “Save As”)
October 18th, 2010
Jitter example: Color Channel Delay
I’ve always had trouble with the jit.matrixset object so this was sort of an excuse to play with it a little more. Someone had asked a question about this kind of effect on a Cycling 74 forum a few weeks ago, so I decided to try and re-create it recently with pretty decent results. I commented the hell out of it so you should be able to figure out what’s going on if you’re curious. Hopefully this will be the beginning of a series of Jitter examples…I will post lightpainting and the color a sound patch very soon. In the meantime, enjoy this one and let me know if you’re having difficulties in the comments:
Color channel delay example (1128 downloads) (Right click and choose “Save As”)
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